I appreciate why they need ads, but when you're dl'ing tens to hundreds of files it can get pretty annoying. RELATED: Fallout New Vegas: NPCs With Hidden Agendas The mod adds two companions, the Storyteller and ED-NA. esp? The esp and all the texture files?Įdit: Heh, I'm thinking about becoming a premium member of Nexus just for a month to speed up this download process. But what files do I add to the right "FOMod Files" window? Just the. So I go to package manager, Create a FOMod, direct it to my new Fellout Complete folder which has Fellout-Full.esp and a textures folder.
When you click the 'Download with manager' button the file you selected will be added to the Download Manager tab. I know by doing this I'm losing the ability to easily uninstall the greener grass and 1.23 updates, but since this is how it would be if I were just installing the mods without FOMM I'm okay with that. install fallout new vegas mods without nexus mod manager, so you can deactivate and activate mods you have within the Mods tab without having to redownload the files. esp and greener grass will be overwriting files in the initial fellout I decide to combine them into one fellout complete folder that has the fellout-full.esp from 1.23, greener grass texture, and everything else as found in fellout 1.21. There is also a greener grass folder I want to use which contains a new texture which replaces the one used in the original Fellout 1.21 folder and DLC Support folder which contains. esp called Fellout-Full.esp, which is the same name as the. Then there is Fellout 1.23 folder which contains a new. There is the Fellout 1_21R2 folder which contains the base. The default is C:Program Files (x86)Steam LibrarySteamAppsCommonFallout.
First make sure that you know the location of your Fallout: New Vegas. This can be used by using steams built in delete feature. Uninstall the game and any mods currently left behind. So I download everything on the Fellout website and extract them all. The best way to start modding your Fallout: New Vegas is to start fresh. There is a PFP already for Fellout on Nexus, but it uses 1.22, and the most recent version of Fellout is 1.23.
I'm a little unclear about how to create a fomod file from mods that don't come with their own fomod or fomod ready.